Catgirls

16 August, 2006

You know the catgirls that proliferate manga, anime and video games? (These are typically girls with cat-like features, such as cat ears and tails. Look at Zoey/Ichigo from Mew Mew Power for an example.) Or maybe you’ve seen catgirls on the streets of Japanese cities. (These are typically schoolgirls who, for the sake of fashion, wear headbands with fluffy cat ears on them – not quite the same animal as the ones in the comics.)

One thing about the whole phenomenon has started to annoy me, and that’s the name that anime geeks have given them. They call them “neko mimi” and write it “猫耳”. Now these two characters mean “cat” and “ear” respectively, and the native Japanese readings (kun-yomi) are “neko” and “mimi”.

But if you see two ideographic (kanji) characters jammed together like that, you don’t use the native Japanese readings. You use the Chinese-derived readings (on-yomi). For example, “少女” (young girl) is read always as “shou jo” and never as “suko onna”. On the other hand, “少し女” (notice the conjunction) is read as “suko shi onna”.

Likewise, “猫耳” should be read as “byou ji” (although no-one would ever say that), and “猫の耳” should be read as “neko no mimi” (note the conjunction).

Now there are other cases where people want to use the native Japanese reading for several characters in a row with no conjunctions, such as the company Kuro Neko Yamato (roughly Yamato the Black Cat). But they make the desired pronunciation obvious by writing their name in phonetics (katakana), as “クロネコヤマト” rather than the ideographics “黒猫大和” (which should be pronounced “ji byou dai wa” or maybe “ji byou yamato”).

“Neko mimi” should be written in phonetics (i.e. as “ネコミミ”), or else catgirls should be called “byou ji”!

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ATMs and PINs

15 August, 2006

I just thought I should blog about this, as it’s bitten me recently: if you plan to use ATMs overseas, make sure your PIN isn’t too long to be accepted at your destination. For example, the maximum length PIN accepted by Australian and Japanese ATMs is eight digits. However, the maximum length accepted by Vietnamese ATMs is only six digits. If your PIN is too long, you’re out of luck. Also, there are many parts of the world where ATMs are only open during business hours. Don’t count on being able to get cash at all hours of the night.

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Nintendo! Listen to me!

15 August, 2006

Last weekend I happened to be at Eastland shopping centre in Ringwood. I don’t go there very often as it’s not that close to where I live. As I always do when I’m in Eastland, I went to GameTraders to see what new and/or cool games are out. Yes, JB Hi-Fi have a big sign telling you that they have the lowest prices on the biggest range of games, but it’s a lie – GameTraders is where it’s at. JB don’t have really old second-hand games, imported games, unusual games or games for ancient consoles. JB aren’t cheap, either.

I resisted for a while. I managed to walk past Whack-a Mole and, surprisingly, Mario Kart DS. But the picture on the box for Lost in Blue caught my eye, and the blurb made it sound so interesting! And then I’ve heard so many good things about Lost Magic that I decided to get that, too. And then it really hit me. I had just bought two more grey imports.

Now grey imports for the DS work just fine. There doesn’t appear to be any region coding on the console. You to select any supported UI language and writing language for the built-in software. Games from any region play fine. (Makers of other electronic gizmos, are you listening? Why does my phone only allow input in English, Vietnamese and Philippino, Nokia?) But why do I have to get grey imports? Why aren’t the games released here in the first place?

None of the imported games I’ve bought are offensive or obscene. None of them were refused classification in Australia. All of them support English in-game. They were all games that caught my eye that I wanted to get. Surely I’m not an exception. Australian gamers couldn’t have such narrow tastes as Nintendo seems to think. It really feels like hardly any really interesting games are released here.

Maybe the reason the DS isn’t as popular here as it could be is the lack of software that’s officially available. Come on guys! Throw us a bone!

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Shiny Suckage

17 May, 2006

Why, oh why did you do it Apple? The new MacBook could have been great, but you had to ruin it. Shiny screens might make people go “Oooh!” but they don’t make a better notebook. They pick up all kinds of horrible reflections and glare. Not that long ago, we were buying CRT monitors with anti-glare coatings to reduce reflections from the naturally shiny glass. Now we have LCDs made from silicon that has a natural matte finish, and we go making them shiny. John Siracusa has already posted a good write-up on this.

And integrated graphics chipsets that share system RAM with the CPU are going to suck worse with Mac OS X than they do with Windows. OS X uses the GPU for simple tasks like the final composition of the windows on the screen, and Dashboard’s funky effects, and Exposé, and lots of other things. Every time something like this happens, the GPU and CPU will fight for precious memory bandwidth. This will really slow the MacBook and Mac Mini down.

Please, Apple, can you give us a machine that isn’t top-end, but doesn’t just plain suck? And while I’m at it, can we have 802.11a as well? You know it’s faster and has better range!

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Spare time?

24 April, 2006

You just have to check this out (warning, telnet lin, opens in terminal window, if you don’t know what telnet is, forget this). It’s a complete, subtitled rendition of Star Wars episode IV in streaming VT100.

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Nothing Changes

11 April, 2006

I’ve been doing a fair bit of low-level debugging at work lately. It’s never been my favourite activity. It would be nice if software just worked. But of course, it doesn’t. Computers do what they’re told – not necessarily what you want them to. Something gets lost on the way. But that’s not the topic for this rant. I’m talking about the debugging utilities themselves.

Debuggers are a special breed of software. They should ideally allow you to observe the target application in its natural environment without interfering with its operation. Kind of like hiding a camera in the amazon rainforest to study the behaviour of three-toed sloths. You don’t want problems that mysteriously disappear, or new problems that materialise, when the debugger’s attached.

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Fourplay

13 February, 2006

I’ve been tagged, so I may as well do this. Although the person who tagged me knows very well they’re wasting my time 😉

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Irony

23 January, 2006

Current affairs programmes on TV are so hypocritical. I saw an advertisement for Today Tonight on Seven that made me laugh. They had a big spiel about their upcoming feature on Australian companies selling out to England, Korea, China and the USA, asking the viewer, “Can we afford to keep it up?” Then they finish off the clip with a sponsorship announcement: “…when Hyundai presents Today Tonight.”

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Pictures

9 January, 2006

Here are a few photos we’ve taken around the place. Just a few to capture some of the things I’ve mentioned.

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Getting Around

9 January, 2006

So far, we’ve been getting around Tokyo on trains. We didn’t really think a great deal about the other forms of transport, because the the trains have been so good. Tokyo is one of only about two cities in the world where public transport runs at a profit, and you can see why: trains go everywhere, arrive on time, run regularly and are very cheap. The only confusing thing is the large number of train companies in Tokyo. There are at least four of them, and the tickets are not interchangeable.

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